Designer's Notes
Most of the Euro games currently available are designed for 4 to 6 players.
As a gamer myself, I have experienced many occasions where large gaming
groups had to be split into smaller groups, with the consequence that
each group had less than the ideal number of players.
I designed 'Dividends' to fill this void- a game that is able to accommodate
up to 12 players, yet retain the satisfaction of a game with more depth
than what a 'party game' might have to offer. In fact, the game is more
exciting with more players as the supply and demand dynamics become more
pronounced, and the level of stock trading activity is much higher.
'Dividends' serves to simulate, in a fun and interactive way, the following
concepts that are present in the real world of financial investments:
- Supply and demand
- income stream (dividends) versus once-off realized profits
(capital gains)
- first mover advantage versus follow-on herd mentality
- cost of subscribing for financial information or investment
research tools in order to achieve first mover advantage
- exercising of stock holders' voting rights
- peaks and troughs of a company's business cycle
- unpredictable nature of the stock market
- concentrated high risk/high return investment strategy
versus holding of a diversified portfolio
'Dividends' is designed with both advanced and new gamers
in mind. Game play is simple enough for beginners to pick up without much
difficulty, yet at the same time, there are opportunities for more experienced
gamers to exercise strategies while managing the cost and risk elements
in the game.
As in the real world of stock investing, no one person
can ever consistently predict what will happen next in the stock market.
So too in 'Dividends', players will have to manage the fluctuations, take
calculated risks and hedge their investments as best as they can. Again
as in the real world of stock market investing, players will have to constantly
re-evaluate the market situation, and re-adapt their investment and risk
minimizing strategies along the way.
Game Objective
The aim of 'Dividends' is to make as much money as possible within the
5 game years while managing the costs & risks in the game. There are
two ways of making money- either through earning good dividend payout,
or through buying cheap stocks with the aim of selling them off later
at higher prices for capital gains.
Game Mechanics
This section briefly explains the logic behind some of the elements of
the game design:
(a) Roll Dice to Set Dividend Payout
How much money a company pays out as dividends is dependent on the company's
profitability in the last operating year. Initially during game development,
I made each company's profitability dependent on its own business success
(or lack thereof), but this lengthened the game considerably to almost
4 hours! Hence in order not to excessively complicate the game, and to
keep playing time to around 60 minutes, I abstracted this part of the
game down to die rolling to reflect each company's profitability change
relative to that in its prior year.
(b) Bid for Player Turn Order
This part of the game represents how much money an investor is willing
to spend in order to obtain fresh financial information. In the real world,
this would be represented by investors subscribing to the Bloomberg or
Dow Jones financial news, or to online stock market financial research
tools. The underlying idea is that an investor who pays for 'fresh' financial
information is better able to exercise first-mover advantage so as to
take up good equity positions before the rest of the crowd moves in.
(c) Event Tile
This part of the game represents the unpredictability inherent in the
stock market. Investors in the real world normally diversify their investments
rather than place them all in one basket for fear of a single loss wiping
out their entire holdings. So too in 'Dividends', it may be tempting to
jump in with the crowd to buy the high dividend paying hot stocks. However,
the 'Technical Correction' Event Tile represents the situation when prices
run too far ahead of fundamental underlying value. When this happens,
the 'bubble' of euphoria bursts, resulting in quick sell-offs and nose-diving
of stock prices as investors bail out.
The 4 Event Tiles were designed to introduce the over-sold and bargain
hunting situations in the stock market, which as exaggerated in this game,
may result in a change of major shareholders.
I hope you will enjoy playing the game as much as I have enjoyed creating
it.
Dr Nikki Lim
nikki-lim@funfactorygames.biz
2005 June 18th |